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Feedback Loops

The design process relies on learning through doing, but both the learning and the doing need to themselves be designed.

Feedback Loops

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Design without feedback is theater (why design goes wrong and how to set it right part 4)

Apr 6, 2025

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8 min read

Design without feedback is theater (why design goes wrong and how to set it right part 4)

The building blocks of feedback loops are learn, design, build – in that order. It's Design's job to create these loops, because no one else will do it for you.

Pavel Samsonov
Pavel Samsonov

Feedback Loops

+1

Steering a design career (why design goes wrong and how to set it right, part 2)

Mar 23, 2025

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10 min read

Steering a design career (why design goes wrong and how to set it right, part 2)

The work of design starts long before you open Figma. We must first seek out – or create – conditions in which good design is even possible, by building our own relational power.

Pavel Samsonov
Pavel Samsonov

Feedback Loops

+2

The process is the point

Feb 21, 2025

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7 min read

The process is the point

Using LLMs to rush the design process to the output at the end cuts out the very feedback loop that makes design worth doing in the first place.

Pavel Samsonov
Pavel Samsonov

Feedback Loops

+1

Verschlimmbessern

Feb 14, 2025

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7 min read

Verschlimmbessern

Elevating quantitative methods above all other ways of informing decisions is a great example of "making things worse by making them better."

Pavel Samsonov
Pavel Samsonov

Problem Design

+1

Hiring learners 👍 vs hiring to learn 👎

Jan 31, 2025

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7 min read

Hiring learners 👍 vs hiring to learn 👎

UX teams are optimizing themselves into being bad at UX.

Pavel Samsonov
Pavel Samsonov

The Product Picnic

Writing on UX and product management to connect today's discourse with classic insights that the industry forgot.

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